;------------------------------------ ; -TEXT DATA- ;----------------------------------- InsertCoinString: .db "INSERT COIN",0 NewHighString: .db "NEW HIGH SCORE?",0 ScoreString: .db "SCORE",0 LevelString: .db "LEVEL",0 BlinkyTextString: .db "SHADOW @BLINKY@",0 PinkyTextString: .db "SPEEDY @PINKY@",0 InkyTextString: .db "BASHFUL @INKY@",0 ClydeTextString: .db "POKEY @CLYDE@",0 QuitGameString: .db "QUIT",0 NoString: .db "NO",0 YesString: .db "YES",0 TenPTSString: .db "10 PTS",0 FiftyPTSString: .db "50 PTS",0 Times1String: .db ">1 200 PTS",0 Times2String: .db ">2 400 PTS",0 Times3String: .db ">3 800 PTS",0 Times4String: .db ">4 1600 PTS",0 BonusString: .db "BONUS PACMAN AT 10000 PTS",0 HackedString: .db "HACKED VERSION",0 CursChar: .db ';' emptyScore: .db ">>>>>>>>>>",0 ; These are Actually "x"'s .dl 0 .db 0 emptyScore_end: mateoScore: .db "MATEO ",0 .dl 10000 .db 0 mateoScore_end: pacManAppVar: .db appvarobj,"PacMan",0 ;------------------------------------ ; -DATA- ;------------------------------------ updist: .dl 0 leftdist: .dl 0 rightdist: .dl 0 downdist: .dl 0 PacManStartY: .db 173 PacManStartX: .db 106 PacManStartDir: .db 0 level1ghostspeed: .db 3,4,6,20 LevelFrightTimmings: .db 6,5,4,3,2,5,2,3,5,2,2,2,3,2,2,1,2 FruitLvlTypes: .db 0,1,2,2,3,3,4,4,5,5,6,6,7 FruitLvlScores: .db 1,3,5,5,7,7,10,10,20,20,30,30,50 redGhostDataS: .db 85,105,0,0,0,0,0,3,0,0 blueGhostDataS: .db 104,105-16,0,0,0,0,0,3,$FF,0 pinkGhostDataS: .db 104,105,0,0,0,0,0,3,$FF,0 orangeGhostDataS: .db 104,105+16,0,0,0,0,0,3,$FF,0